{"id":213371,"date":"2021-04-17T00:00:14","date_gmt":"2021-04-17T04:00:14","guid":{"rendered":"https:\/\/25yearslatersite.com\/?p=213371"},"modified":"2023-01-29T21:11:43","modified_gmt":"2023-01-30T02:11:43","slug":"sony-is-shaking-its-identity-with-remakes","status":"publish","type":"post","link":"https:\/\/tvobsessive.com\/2021\/04\/17\/sony-is-shaking-its-identity-with-remakes\/","title":{"rendered":"Sony Is Shaking Its Identity With Remakes"},"content":{"rendered":"
Why would Sony remake\u00a0<\/span>The Last of Us<\/span><\/em><\/a>? Not another remaster, a remake. Sony always aimed for big-budget-name blockbusters that weren’t just Xbox first-person shooters or Nintendo platformers; their games were works of art. What differentiated Sony from Nintendo in the 90s was Sony’s dare to play big risk games. <\/span>Metal Gear Solid\u00a0<\/span><\/em>was an 8-hour movie wrapped around a 3.5-hour game. Nintendo would never have included a game like that during that era. Nintendo was for kids. Sony was for adults and not in that condescending way Sega was. As the years went on, Sony invested in artistic endeavors with developers like Team Ico, Thatgamecompany, and Quantic Dream. Then came the days of Naughty Dog, the guys who used to make\u00a0<\/span>Crash Bandicoot<\/a>\u00a0<\/span><\/em>and<\/span> turned into filmmakers with a controller.\u00a0<\/span><\/p>\n